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- // Copyright (C) 1999-2000 Id Software, Inc.
- //
-
-
- #define CMD_BACKUP 64
- #define CMD_MASK (CMD_BACKUP - 1)
- // allow a lot of command backups for very fast systems
- // multiple commands may be combined into a single packet, so this
- // needs to be larger than PACKET_BACKUP
-
-
- #define MAX_ENTITIES_IN_SNAPSHOT 256
-
- // snapshots are a view of the server at a given time
-
- // Snapshots are generated at regular time intervals by the server,
- // but they may not be sent if a client's rate level is exceeded, or
- // they may be dropped by the network.
- typedef struct {
- int snapFlags; // SNAPFLAG_RATE_DELAYED, etc
- int ping;
-
- int serverTime; // server time the message is valid for (in msec)
-
- byte areamask[MAX_MAP_AREA_BYTES]; // portalarea visibility bits
-
- playerState_t ps; // complete information about the current player at this time
-
- int numEntities; // all of the entities that need to be presented
- entityState_t entities[MAX_ENTITIES_IN_SNAPSHOT]; // at the time of this snapshot
-
- int numServerCommands; // text based server commands to execute when this
- int serverCommandSequence; // snapshot becomes current
- } snapshot_t;
-
-
- /*
- ==================================================================
-
- functions imported from the main executable
-
- ==================================================================
- */
-
- #define CGAME_IMPORT_API_VERSION 3
-
- typedef enum {
- CG_PRINT,
- CG_ERROR,
- CG_MILLISECONDS,
- CG_CVAR_REGISTER,
- CG_CVAR_UPDATE,
- CG_CVAR_SET,
- CG_CVAR_VARIABLESTRINGBUFFER,
- CG_ARGC,
- CG_ARGV,
- CG_ARGS,
- CG_FS_FOPENFILE,
- CG_FS_READ,
- CG_FS_WRITE,
- CG_FS_FCLOSEFILE,
- CG_SENDCONSOLECOMMAND,
- CG_ADDCOMMAND,
- CG_SENDCLIENTCOMMAND,
- CG_UPDATESCREEN,
- CG_CM_LOADMAP,
- CG_CM_NUMINLINEMODELS,
- CG_CM_INLINEMODEL,
- CG_CM_LOADMODEL,
- CG_CM_TEMPBOXMODEL,
- CG_CM_POINTCONTENTS,
- CG_CM_TRANSFORMEDPOINTCONTENTS,
- CG_CM_BOXTRACE,
- CG_CM_TRANSFORMEDBOXTRACE,
- CG_CM_MARKFRAGMENTS,
- CG_S_STARTSOUND,
- CG_S_STARTLOCALSOUND,
- CG_S_CLEARLOOPINGSOUNDS,
- CG_S_ADDLOOPINGSOUND,
- CG_S_UPDATEENTITYPOSITION,
- CG_S_RESPATIALIZE,
- CG_S_REGISTERSOUND,
- CG_S_STARTBACKGROUNDTRACK,
- CG_R_LOADWORLDMAP,
- CG_R_REGISTERMODEL,
- CG_R_REGISTERSKIN,
- CG_R_REGISTERSHADER,
- CG_R_CLEARSCENE,
- CG_R_ADDREFENTITYTOSCENE,
- CG_R_ADDPOLYTOSCENE,
- CG_R_ADDLIGHTTOSCENE,
- CG_R_RENDERSCENE,
- CG_R_SETCOLOR,
- CG_R_DRAWSTRETCHPIC,
- CG_R_MODELBOUNDS,
- CG_R_LERPTAG,
- CG_GETGLCONFIG,
- CG_GETGAMESTATE,
- CG_GETCURRENTSNAPSHOTNUMBER,
- CG_GETSNAPSHOT,
- CG_GETSERVERCOMMAND,
- CG_GETCURRENTCMDNUMBER,
- CG_GETUSERCMD,
- CG_SETUSERCMDVALUE,
- CG_R_REGISTERSHADERNOMIP,
- CG_MEMORY_REMAINING,
-
- CG_MEMSET = 100,
- CG_MEMCPY,
- CG_STRNCPY,
- CG_SIN,
- CG_COS,
- CG_ATAN2,
- CG_SQRT,
- CG_FLOOR,
- CG_CEIL,
-
- CG_TESTPRINTINT,
- CG_TESTPRINTFLOAT
- } cgameImport_t;
-
-
- /*
- ==================================================================
-
- functions exported to the main executable
-
- ==================================================================
- */
-
- typedef enum {
- CG_INIT,
- // void CG_Init( int serverMessageNum, int serverCommandSequence )
- // called when the level loads or when the renderer is restarted
- // all media should be registered at this time
- // cgame will display loading status by calling SCR_Update, which
- // will call CG_DrawInformation during the loading process
- // reliableCommandSequence will be 0 on fresh loads, but higher for
- // demos, tourney restarts, or vid_restarts
-
- CG_SHUTDOWN,
- // void (*CG_Shutdown)( void );
- // oportunity to flush and close any open files
-
- CG_CONSOLE_COMMAND,
- // qboolean (*CG_ConsoleCommand)( void );
- // a console command has been issued locally that is not recognized by the
- // main game system.
- // use Cmd_Argc() / Cmd_Argv() to read the command, return qfalse if the
- // command is not known to the game
-
- CG_DRAW_ACTIVE_FRAME,
- // void (*CG_DrawActiveFrame)( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback );
- // Generates and draws a game scene and status information at the given time.
- // If demoPlayback is set, local movement prediction will not be enabled
-
- CG_CROSSHAIR_PLAYER,
- // int (*CG_CrosshairPlayer)( void );
-
- CG_LAST_ATTACKER
- // int (*CG_LastAttacker)( void );
- } cgameExport_t;
-
- //----------------------------------------------
-